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Sunday, 28 February 2016

First Bolt Action Tournament

So I attended my first Bolt Action Tournament at Hulls Angels gaming club. I had been wanting to try out the 47 RM Commando's list/ force so after writing several differing lists and not actually finding one that I was truly happy with I went along with this list.

2Lt, smg
4x RM Cdo's, smg's

RM Medic

8 x RM Cdo's, 4 x rifles, 4 x smg's

8 x RM Cdo's, 4 x rifles, 4 x smg's

8 x RM Cdo's, 4 x rifles, 4 x smg's

8 x RM Cdo's, 4 x rifles, 4 x smg's

RM Cdo's Mmg

RM Cdo Med Mortar

RM Sniper team

CS Centaur

FAO (forward Artillery Observer)  free.

So the glaring weakness in this list is the lack of anti tank. I've used a Piat team in the first 3 games that I played but they just don't cut it imho, in those games the team did nothing, even when they got point blank range and firing twice into side and rear armour. Yes it is probably my bad dice rolling but at the time I thought the points would be better spent elsewhere. So that's what I did, I went into the Tournament with the aim of ignoring any armour that I came up against and at a push I would have to use the CS Centaur to hopefully do some damage.
So how did this tactic do? Well every list I came up against had some armour, 2 lists were Russian and came with the T34 with a flamer weapon and another Brit list with the good old Sherman.

My first game against Russians was more or less over by turn two or so I thought as he just drove down a central road onto my Objective and flamed to death my Cdo's that were guarding it. It was only by a pure fluke that my Mortar team rolled two 6's to hit and destroy the T34 that kept me in the game. The game carried on but in the end I still lost but it was close right up to the end, even though looking at the points he more or less wiped me from the board.

Second game was against a fellow Brit player, this one went better for me and I managed to get my Cdo's into close combat to deal out the damage. I think if it carried over to turn 7 I would have managed a win, but in the end it wasn't to be. This game gave me back some confidence from my loss in the first game, I played it more aggressively and my force stuck together instead of splitting up into assaulting/ fire supporting elements. this helped as I was able to apply pressure early on in the game.

The last game was against more Russians, again with a flamer T34 tank. This game never really played out as I was under a time restraint as I have to leave early from the tournament. We played a bit of cat and mouse and we called it a draw by turn four as that was when I had to leave.

Overall I finished middle of the pack which I was very happy about, I've now played 6 games of BA and have started to get a real feel for how the Cdo's work.
At 1000 points and coming in with 11 dice I'm pretty happy with how the list performed, yes having no real anti tank was a downside but Cdo's make up for this in other ways.
Tough Fighter is a great rule and when paired with up and at em makes them great if they get close enough to assault. When in assault they punch above their weight due to tough fighter and generally come out of top (though not always).
What would I change if I could? I would probably drop the smg's and free up more points for more bodies or goodies, though I'm going to wait until after the next Tournament in April before making the decision. Why drop the smg's? Well the Cdo's don't really need them as they get two attacks in assault anyway due to tough fighter. Smg's give two shots but if my guys are close enough to fire twice, they are also close enough to assault and this is where I would prefer my guys to be, dropping the smg's from all squads and just running rifles would free up about 48 points worth about another three extra bodies, another small team or going towards something else.
The RM Medic didn't do a lot but its a cheap extra dice so still undecided about him.
My mmg placement was poor in two out of three of the games and I still need to work on that, but its another possible replacement.
The next Tournament in April will see a few changes to my list. Its again 1000 points Generic list only and no flamer weapons/ vehicles. I've struggled to fit everything I want in the generic list, but the list I'm going with has anti tank this time. A light Arty/ anti tank which will baby sit my base/ objective teamed up with a small squad of Cdo's providing covering fire and also a Piat team just incase anything comes too close. I'm not expecting the Piat team do blow anything up but just provide a bit of a deterrent.
Well that's it for now, hopefully my next post will be sooner rather than later but I have been busy painting my Germans up. So next time expect to see some more photo's

Thx for reading




Monday, 8 February 2016

First Bolt Action Tournament, list ideas...

Well on the 20th Feb I will be attending my first Bolt Action Tournament at Hulls Angels. I'm really looking forward to this as with only three games under my belt with my Commando's its going to be a challenge. Even though I've only played three games I feel that my green beret force has done me proud with two draws and one loss.
So far I've been using just the Generic list from the British forces book but for the tournament I'm seriously thinking about using the 47 R.M. Commando list. I'm toying with a few lists from this force but so far this is the one that I'm thinking of playing with the most.

National Char = Up and at em

HQ

2Lt with smg
4x Cdo's with smg's

Cdo medic

FFO (Artillery/ Naval guns)

Troops

6x Cdo's 4 rifles 2 smg's
NCO with smg.

6x Cdo's 4 rifles 2 smg's
NCO with smg.

6x Cdo's 4 rifles 2 smg's
NCO with smg.

6x Cdo's 4 rifles 2 smg's
NCO with smg.

Support

Cdo Medium machine gun team

Cdo Medium mortar team

Cdo Sniper team

Tank

Centaur CS (regular)

1000pts on the head with 11 dice to play with. Everyone apart from the FFO has tough fighter and behind enemy lines.
Its something very similar to what I have been using with the generic selector, one weakness this force has is it certainly lacks anti-tank, but at 1000 points I'm hoping that tanks will be few and far between, I have tried using Piat teams in previous games but the shaped charge rule, the fact you have to get almost point blank range and side on leaves the team very exposed and vulnerable to be cut to pieces when they miss (as mine always seem to do). If there is any armour then I'm going o try and ignore it and keep my commandos away or in cover.
So tactics wise keep the commandos in cover whilst they close with the enemy and then once in position use the up and at em rule and launch assaults where these guys excel. Its a very aggressive playing force and relies on closing with the enemy fast, but the limited amount of numbers means I also have to be very careful how I deploy and advance. Making full use of cover and the behind enemy lines rule will also help to keep these guys safe (ish) until they turn up guns blazing and heading into assaults.

Whilst designing the RM list I've also been having a crack at coming up with a Fallschirmjager force.
I've really struggled getting a list I like, the Germans have so many toys to play with but I'm finding their points cost rather high to be able to squeeze everything I want in it. The standard Fallie comes in at 14 points, veteran yes but no dedicated rules, the standard Commando comes in at 14 points and has Tough fighters, behind enemy lines rules which makes a big difference. Its a shame as the Fallschirmjager were classed as a pretty elite force, rules like the British para's line (stubborn) would be a nice addition. Especially as how these guys fought against the Allies and brought them to a stand still/ stalemate in Italy. Anyways enough complaining about the Germans and onto the force, I've included a Heer Pioneer squad for some flamer fun, the Fallschirmjager had Pioneer units trained from 1940 so I've included a unit in this force 8).

HQ

2nd LT (regular) with assault rifle (AR)
1 para with AR

Troops

NCO with smg
2 x Para's with AR
4 x Para's with Rifles
1 x Panzerfaust

NCO with smg
2 x Para's with AR
4 x Para's with Rifles
1 x Panzerfaust

NCO with smg
2 x Para's with AR
4 x Para's with Rifles
1 x Panzerfaust

NCO with smg
2 x Para's with AR
4 x Para's with Rifles

NCO with smg
1 x pioneer with flamer
5 x pioneer with rifles

Support

Medium machine gun

Medium Mortar

Sniper team

Panzerschreck team

Artillery

150mm Nebelwerfer 41

Transport

SdKfz 251/1 half-track  

I'm still not happy with this force but I think it will give me lots of options and tactical flexibility. The plan is for the 2nd Lt to hitch a ride in the half track with the Pioneers and outflank, with maybe one or two squads of Fallies depending on the mission, the rest of the force will provide supporting fire. Once they come on the table the Pioneers will dismount and flame stuff and the 2nd LT will use the Half-track mmg to lay down the hurt. I could also place the Panzerschreck in the transport to give the assault element some anti-tank capability too.
The Nebelwerfer is there solely to keep the enemy spread out, I have no doubt of its inability to hit anything! But if it does hit then it will be a bonus, its multiple launcher rule also allows a roll to hit on any enemy units within 6" of its target keeps the enemy from bunching up too much and I'm hoping will make things easier for my outflanking force to pick off easy targets (divide and conquer)
I think the key to using this force will be to keep all the troops from being engaged in assault, the firebase support needs to be mobile and if they get threatened then they need to bug out to another position. The Assault rifles will help here with two shots and no movement penalty when rolling to hit. I did want to put a few lmg's in the squads but they are too much of a points drain for what you get which is a shame.
I did toy with having a crack using the Germans but time constraints means I have very little time to paint this force up before the 20th Feb. I want these to be painted to a high standard, a real showcase of an army and tie it in with my Industrial board that I'm working on.
So what do you think? How would you change the two forces?

Comments welcome.

Again thanks for reading.

Thursday, 4 February 2016

A Big Frontage

So this is where I left it in the last post, pretty much left it alone for a week or so as I got a little distracted by starting to paint my Fallschirmjager troops.


Started filling in the second floor and also adding the window sections.






Step by



Step it's getting there.





















All done apart from adding mortar, the other three sides and also the internals lol. Looks pretty damn good though.






















But that's enough brickwork for now and what I'm going to leave you with are a few shots of my Fallschirmjager WIP army that I have just started to give me a break from all these damn bricks. First up is my 2nd Lt. This is my first attempt at painting camo and I'm pretty happy with the way it turned out.

 

 Anyway that all for now, thanks for reading.